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Crack The Code. get there before anyone else.

One secret code, and the whole room guessing at once. Every guess is graded privately, on the guesser's own phone, and the first person to crack it wins outright.

Mastermind, minus the shared board. Nobody can lean over and read your deductions, so your phone is the only place your progress ever shows. Play it around one table or with a room scattered across the country.

2 to 50 players·Free for up to 10 players·In the room or over a call
Round 40:18
8416
  • In the right place
  • Right digit, wrong place
  • Not in the code

Only you can see this. Use it to narrow your next guess.

2 digits already ruled out on your board

What actually happens

The quietest, most intense game in the library.

The room goes quiet. Everyone is on their own phone, working their own trail, because nobody's board looks like anyone else's. First guess goes in: 1234. The feedback lands back on that one screen only: one right, two in the wrong place.

Across the room, ten other phones are running ten different trails. Someone tries 4321. Someone else tries 5678. There is nothing to lean over and copy, so everybody is actually thinking. Someone is scribbling on a napkin. Somebody else has quietly opened a spreadsheet.

By the seventh guess, one person leans back, smiles, and submits 8462. Four correct, none misplaced. The room only finds out when every screen changes at once: somebody cracked it, and the game is over.

The rules

How Crack The Code actually plays.

How to play

  1. 1

    The host chooses a code of four, five or six digits, a round timer and Easy or Hard feedback.

  2. 2

    Everyone submits one full-code guess on their own device before the round ends.

  3. 3

    When the timer ends or the host grades early, read your feedback and compare it with your earlier guesses.

  4. 4

    The next round uses the same code. Keep narrowing the possibilities until someone submits the exact answer.

How to win

The first correct submission to reach the host wins when guesses are graded. Partial guesses earn no points, and there is no running leaderboard.

What makes it work

  • Digit-by-digit feedback

    Easy mode colour-codes every digit, not just a tally

  • Two feedback modes

    Easy shows you which digits landed, Hard only tells you how many

  • Private deduction

    Everyone works from their own guesses, nobody sees anyone else's

  • First correct guess wins when the round is graded

While you host

Set the puzzle and watch the race.

Choose the challenge before play, then manage each guessing window from the host dashboard.

Example final podium

Ada wins

Ada

1,000

1

Example result: one winner for a solved code

Build the challenge.

Choose four, five or six digits and a timer of 30, 45 or 60 seconds. Generate a random code or enter your own before selecting Lock In and Start.

Share the host dashboard.

The host view shows who has submitted and keeps the code covered. Feedback appears on each player's own board; leave the code hidden while the audience can see your screen.

Grade when the room is ready.

Use Grade Guesses to close a round early, or let its timer finish. Next Round keeps the same puzzle; Restart with a New Code clears all deductions.

Give everyone room to think.

Around a table

Give each player a device and space to read their guess history. Paper for notes helps people compare possibilities between rounds.

On a video call

Choose the code before sharing your host window, then keep it covered. Explain the feedback key before starting the first timer.

Across the room and online

Let everyone see the shared timer. Leave a pause between rounds for players to read their feedback before opening the next guessing window.

Use cases

Add a logic challenge to the programme.

Make space for a puzzle that rewards testing an idea and learning from the result.

  • Team offsites and virtual socials

    Give the spreadsheet crowd a code.

    Between workshop sessions, put one code in front of an engineering or analyst team. Everyone follows their own trail of guesses and submits individually. After the reveal, compare the experiments that helped each person eliminate possibilities.

    Find games for team socials
  • Pub quizzes and family nights

    A puzzle between quiz rounds.

    Break up a quiz with a challenge that does not depend on knowing the right fact. Start with four digits and Easy feedback while everyone competes individually. The changing guess history gives players something to work with even when their first attempt is nowhere close.

    Add games to a pub quiz
  • Classrooms and workshops

    Let the class compare deductions.

    Use the longer timer to give learners time to record a prediction before submitting. Once the code is solved, ask them to explain which guess taught them most. Switch to Hard feedback for a later game that requires interpreting counts without digit-by-digit clues.

    Explore facilitated activities

Feedback settings

Choose how much a guess reveals.

Every player uses their own device and sees their own guess history. Crack the Code requires a session in player mode.

Easy

See feedback on each digit.

Symbols and colours show which digits are correct, misplaced or unused. Your board also lists digits your guesses have ruled out.

Best for

a first game or a shorter puzzle.

Hard

Work from the totals.

See how many digits are correct and how many are misplaced. You work out which ones they are by comparing your guesses.

Best for

players who want a tougher deduction challenge.

Before you start

Crack The Code questions

Can the code contain repeated digits?
Yes. A code such as 1123 is valid, but a code cannot begin with zero. Feedback only credits a repeated digit as many times as it appears in the code.
What if two players solve it in the same round?
The first correct submission to reach the host wins. Each player can submit one guess per round, and Neegma announces the winner when guesses are graded.
Is there a running score?
No. The same code stays in play across rounds until someone solves it. There are no points for partial guesses or a leaderboard between rounds; cracking the code decides the winner.
How do players join?
Start a session and share its link or QR code. Players open it in their browser, enter a name and join you in the lobby. They don't need an account or an app. The joining guide covers team selection and what guests see next.
Can I include Crack The Code in a ready-made event?
Yes. Browse free and paid session templates for prepared game lineups, or build your own template with Crack The Code included. A template saves your game selection, order and available settings so you can run it again with another group. The template guide explains playlists and other session flows.
What can we play alongside Crack The Code?
Neegma has 15 games in its library. Try Missing Letter for a quick word puzzle, or browse all games to build a varied lineup. In a template session, the included games and session flow determine which game you can choose next.
Can we play in person, remotely or as a hybrid group?
Yes. Share the host screen on a TV, projector or video call, and have players join on their own devices. Neegma runs the game; your room or call carries the conversation. The screen-sharing guide covers the setup, and the large-event guide helps you plan for venue Wi-Fi and bigger audiences.
What happens if someone loses connection?
Return to the same browser tab on the same device and use Rejoin when it is offered. A new browser or device may be treated as a new player, and when someone can resume depends on the game. The reconnecting guide explains how to recover a place without resetting the whole group.
Can the winner share and save their result?
Yes. Once the code is solved in online play, the winner can use Share result to share or download their card. Save My Results emails the result and records an achievement, even before they have an account. Signing up with the same email connects that saved result. Leave time to save before starting another game.
How many people can play, and is it free?
The suggested group size is 2 to 50 players. The Free plan includes up to 10 players and 5 sessions a month, with no card required. For larger groups, compare a one-off Party Plan with a Pro subscription on pricing and choose the allowance that fits your event.

More about hosting? Visit the help center.

Set a code and start the race.

Generate a code or enter your own, then invite players to solve it.