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Who Said It. everyone answers, nobody signs it.

One question goes to the whole room. Everyone types an honest answer in secret, the answers come back shuffled with no names on them, and then you all work out who wrote what.

The one where everyone scribbles an answer and you guess the handwriting, without the paper, the folding, or the person who has to read them all out. Neegma hides the names, shuffles the answers, and scores the guessing.

3 to 20 players·Free for up to 10 players·In the room or over a call
Prompt 3 of 80:25

What is your favourite food?

Everyone's answer, no names on any of them. The ones people agreed on grow.

12 of 12 answers in

What actually happens

The answers are anonymous. The accusations are not.

There is no house question bank, which is deliberate: every prompt is one you wrote. What is the most overrated food. What is a small lie you tell all the time. What would you do with a free Tuesday. Each prompt is one round. Write a set in the Playground before the night, or just start the game and type a question there and then, which is the version to use when you want to ask the room something and see what comes back.

On the night the prompt lands on every phone at once and everyone types their own answer in private. Once the answers are in they go up on the shared screen, shuffled and unsigned, and the room reads them cold. Then the guessing starts: you match each answer to the person you think wrote it, either all of them at once or one at a time with a vote and an argument for each.

You reveal the authors and the board moves. Whoever matched the most that round takes the most points, and the shouting starts immediately, because the answer everyone pinned on the quiet one belongs to the head of finance. Answers show up as a word cloud by default, so three people writing the same thing swells up in the middle of the screen on its own; flip to the numbered list if you would rather read them one by one.

The rules

How Who Said It actually plays.

How to play

  1. 1

    The host shares a prepared or live prompt. Each player, or each team, types an answer on their device.

  2. 2

    The answers appear without names. Match each one to its author, either together on one board or one answer at a time.

  3. 3

    The host reveals the authors and the round scores. Repeat with the next prompt.

How to win

Make the most correct matches to earn the highest points for the round. Scores accumulate across prompts; the player or team with the highest total wins.

What makes it work

  • Half writing, half detective work

  • Two ways to guess

    The whole board at once, or one answer at a time

  • Answers land in a word cloud as they come in, so you see where the room agreed

  • The questions are yours

    Write a set in the Playground, or type them live as you host

  • Plays as individuals or teams, with players on their own devices

While you host

Ask the question, then work the room.

Use the host controls to collect answers, reveal the authors and decide when the next question should land.

Leaderboard

After round 2

  • 1JOJosh1st place1,750
  • 2VLVlad2nd place1,500
  • 3KRKristin3rd place1,250
Example running totals across two prompts

Example final podium

Ada wins

Bo

750

2

Ada

1,000

1

Cy

500

3

Example scores after one round

Prepare prompts or ask one live.

Use a Playground set for a planned running order, or type a question during the game. Live mode lets you keep adding prompts until you choose Finish game.

Choose the audience view.

Answers arrive anonymously in the word cloud. Switch to the numbered list for easier reading; author names stay hidden until you use the reveal controls.

Leave room for the reveal.

The timer covers writing, while you control the guessing and reveal. Show the round's points, then the overall leaderboard, before moving to the next question.

Make the answers easy to follow.

In the room

Give everyone a quiet moment to type before discussing answers. Put the answer board where the whole group can read it.

On a video call

Share the answer board and read each response aloud in One by One mode. Players make their guesses on their own devices.

Across two locations

Use names everyone recognises, and repeat comments from the room into the microphone. Invite remote authors to explain their answers after the reveal.

Use cases

Ask a question that fits your group.

Use anonymous answers to open a conversation, revisit shared memories or hear a different side of familiar people.

  • Team offsites and workshops

    Nobody expects finance to say that.

    Ask which fictional job each colleague would try for a day, then let the team match the answers to their authors. The prompt gives everyone a contribution before the discussion starts. After the reveal, invite people to explain the choices that surprised the room.

    Find team icebreakers
  • Birthdays, hen dos and family gatherings

    Whose birthday memory is this?

    Ask guests for a favourite memory of the person being celebrated, then guess who shared each one. Choose One by One to give every story its own reveal. Friends from different parts of their life get a chance to explain the reference afterwards.

    Plan a birthday game
  • Remote icebreakers

    One question opens the call.

    Start a video call with a question about an ideal free afternoon. Anonymous answers give everyone something to read before anyone has to speak. Use the guesses to begin the conversation, then let each author explain the choice after their name is revealed.

    Explore games for video calls

Build a set around your subject, guests or occasion in the Playground.

Customise Who Said It

Reveal styles

Match the whole board or discuss each answer.

Play individually or with at least three teams, with one answer per team. Choose the reveal style before the game starts.

All at Once

Match every answer together.

Each player matches the anonymous answers to their authors and submits the whole board. The host reveals all authors in one step.

Best for

larger groups or a quicker round.

One by One

Discuss, vote and reveal.

One answer appears at a time. Players guess its author before the reveal, giving the group space to discuss each answer.

Best for

eight or fewer players or teams, with more discussion.

Before you start

Who Said It questions

What happens when people give the same answer?
Matching answers are grouped together. You earn credit for naming the people who gave that answer, once per person. The word cloud makes repeated answers larger; the host can switch to a list.
What earns points in Who Said It?
You score for identifying authors, not for what you write. Points range from 500 to 1,000 by round placement; ties score equally, no correct matches earns zero, and your own answer does not count.
How do players join?
Start a session and share its link or QR code. Players open it in their browser, enter a name and join you in the lobby. They don't need an account or an app. The joining guide covers team selection and what guests see next.
Can I use my own questions?
Prepare questions in the Playground by typing them or importing a spreadsheet, or write a prompt live before each round. A saved set keeps your favourite prompts ready for the next group.
Can I include Who Said It in a ready-made event?
Yes. Browse free and paid session templates for prepared game lineups, or build your own template with Who Said It included. A template saves your game selection, order and available settings so you can run it again with another group. The template guide explains playlists and other session flows.
What can we play alongside Who Said It?
Neegma has 15 games in its library. Try Charades for a round of acting and guessing, or browse all games to build a varied lineup. In a template session, the included games and session flow determine which game you can choose next.
Can we play in person, remotely or as a hybrid group?
Yes. Share the host screen on a TV, projector or video call, and have players join on their own devices. Neegma runs the game; your room or call carries the conversation. The screen-sharing guide covers the setup, and the large-event guide helps you plan for venue Wi-Fi and bigger audiences.
What happens if someone loses connection?
Return to the same browser tab on the same device and use Rejoin when it is offered. A new browser or device may be treated as a new player, and when someone can resume depends on the game. The reconnecting guide explains how to recover a place without resetting the whole group.
Can players share their results and keep their achievements?
Yes. After an online game finishes, players can use Share result to share or download their card. Save My Results emails the result and records an achievement, even before a player has an account. Signing up with the same email connects those saved results. Leave time to save before starting the next game.
How many people can play, and is it free?
The suggested group size is 3 to 20 players. The Free plan includes up to 10 players and 5 sessions a month, with no card required. For larger groups, compare a one-off Party Plan with a Pro subscription on pricing and choose the allowance that fits your event.

More about hosting? Visit the help center.

Ask a question. Guess who said what.

Start with a live prompt or prepare your questions in the Playground.