How to create a session
Create a lobby, invite players by link or QR code, choose games and understand guest hosting, session capacity and Free plan limits.
Set up 2 to 5 teams, choose who submits answers, understand team scoring and switch formats between games.
Choose individual play when everyone should compete under their own name. Choose teams when you want people to discuss answers or take turns contributing to a shared score.
Both formats use the same session link. Players join on their own devices, even when they are on a team.
Players can choose Be the team lead before a game. The team lead can rename the team before play; team names must be unique and no longer than 20 characters. Players can also switch teams before play when that option is available.
For a classroom, you could put learners into mixed groups to discuss an answer. At an offsite, you might mix departments rather than copying the office seating plan. See facilitator ideas and team-building games.
The answer method depends on the game:
| Game format | Who answers? | How the team scores |
|---|---|---|
| Unscramble, Missing Letter, Odd One Out, Trivia, and Sub-Words | The team lead submits by default. The host can enable submissions from all team members in game settings. | One qualifying submission determines the team's round score. Individual submissions are not added together. |
| Charades, Taboo, Song Association, and Word Art | One teammate takes the turn, with roles rotating between rounds. | The result of that turn contributes to the team score. |
| Who Said It | Each team contributes one answer and guesses which teams wrote the other answers. | The team earns points for correctly identifying authors. |
When everyone can submit in a quiz game, a correct answer is preferred to a wrong one; speed breaks ties between correct answers. In Sub-Words, the stronger valid submission counts. Allowing everyone to answer does not multiply the team's score by its size.
For supported turn-based games, a member of the active team can choose Play this round to take over the turn.
Find the Mole, Villagers & Wolves, Two Truths and a Lie, Bingo, and Crack the Code use individual mode. Their roles, votes, cards, or guesses belong to each player, even when the story divides the group into sides.
If a game is unavailable in team mode, return to the lobby or team controls between games and switch to individuals.
Yes. You can change the session's mode and team setup in the lobby or between games. Finish the current game before reorganising the group, then check the roster and any settings for the next game.
You do not need to create a new session just to switch formats. Existing results belong to the completed game; changing teams is preparation for the next one.
Create a lobby, invite players by link or QR code, choose games and understand guest hosting, session capacity and Free plan limits.
Start questions, reveal answers, pause automatic transitions and choose a pace that suits your quiz, classroom or team session.
Join with a name, return to your original tab, and resolve a taken name, missing question, full session or connection problem.
Our team is happy to help. Reach out and we will get back to you as soon as possible.