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Odd one out. spot the one that does not belong.

Four words on every phone. Three of them go together. Tap the one that does not, before the person next to you does.

The classic which one does not belong puzzle, turned into a race. Nothing to type, which is why it works with a room of strangers and with your nine-year-old niece.

2 to 200 players·Free for up to 10 players·In the room or over a call
Round 2 of 100:07
  • Football
  • Tennis
  • Chess
  • Basketball

Hint: three of these get you out of breath

10 of 12 answers in

What actually happens

Four words, one catch, a whole room thinking.

Every phone shows four words: football, tennis, chess, basketball. Most of the room sees it in under a second. Somebody overthinks it and gets it wrong. The board reorders.

The instant tappers bank 984 and 962. A second-guesser banks 612. A wrong tap banks nothing. Round two: saxophone, trumpet, drum, flute. Half the room taps drum. The other half decides drum is too obvious and taps flute.

By round five the room has worked out that some questions want the obvious answer and some want the clever one. The people winning have worked out which is which.

The rules

How Odd one out actually plays.

How to play

  1. 1

    Everyone sees the same four options, which can be words, names or phrases.

  2. 2

    Find what three have in common and select the option that does not belong.

  3. 3

    Press Submit Answer before the timer ends. You can change your selection until you submit.

  4. 4

    Review the correct answer and leaderboard before the next round.

How to win

Correct answers earn 500 to 1,000 points depending on speed. Incorrect answers earn zero. The highest total across all rounds wins.

What makes it work

  • Speed-based scoring

    The faster you answer, the more points you earn

  • Live leaderboard visible to all players between rounds

  • Tests your pattern recognition skills

  • Everyone plays at the same time

  • Hints available when you need them

While you host

Give the connection room to land.

Guide the group with a hint, then decide how long to spend on the explanation.

Leaderboard

After round 5 of 10

  • 1KAKate1st place4,520
  • 2DUDustin2nd place4,180
  • 3SESeline3rd place3,810
Example scores during a game

Example final podium

Kate wins

Dustin

8,150

2

Kate

8,890

1

Seline

7,420

3

Example final scores

Choose when to offer the clue

A question can include a hint about the intended connection. Reveal it while the round is running when the group needs direction. Everyone receives the same written guidance on their device.

Keep the choices independent

Everyone sees the same four options. Individual selections stay out of the shared prompt during the round, while the host can follow how many answers have arrived.

Leave time for the explanation

Switch to Manual to discuss why the revealed answer breaks the pattern. Open View submissions to compare choices, then bring up the leaderboard when the explanation is finished.

Put the four choices in reach

In the room

Show the host view on a shared screen and leave table space for team discussion. Phones carry the same four answer options.

On a video call

Share the join link before the first question. Players can select on their own devices, then discuss the connection together after the reveal.

With a hybrid group

Keep spoken clues consistent with the written hint. Use the game's Hint control so remote players can read the same guidance as the room.

Use cases

Make the connection fit your crowd

Choose four options with one clear exception and a useful hint.

  • Classrooms & workshops

    Explain why one does not fit

    Try three metals and a gas, or three words with a repeated letter and one without. Students choose the exception before the reveal. Ask them to explain the shared property afterwards, using a hint to narrow the question when several interpretations are possible.

    Games for teaching and workshops
  • Conferences

    Find the outsider in your field

    Build a break-time round from industry tools, terminology or well-known names. Four selectable options let delegates take part without typing specialist terms. A clear hint points towards the intended connection, and the reveal gives your speaker a short opening to explain it.

    Games for conferences
  • Pubs & quiz nights

    Give the table something to debate

    Group three dishes from the same cuisine, three films by one director or three local landmarks, then add an outsider. Tables can compare possible connections before their lead submits. Check the options and hint beforehand so the scoring follows one clear intended answer.

    Games for pub quizzes

Build a set around your subject, guests or occasion in the Playground.

Customise Odd one out

Ways to play

Trust your first thought or talk it through.

Choose individual scores or a shared score for each team.

Individual play

Make your own choice

Everyone selects from the same four options on their own device. There is no answer to type.

Best for

A quick round with a mixed group.

Team play

Compare the connections

Discuss which option breaks the pattern, then the team lead submits. The host can also allow other members to answer for the team.

Best for

Quiz tables and small discussion groups.

Before you start

Odd one out questions

Can I change my choice before submitting?
Yes. Select a different option while the timer is running, then press Submit Answer. Once submitted, your answer is locked for that round.
What if I can explain a different odd one out?
Each question has one saved correct answer. The game scores against that answer, so use any revealed hint to find the intended connection. You can discuss other interpretations after the reveal.
Can I use names and phrases as the four options?
Yes. A custom set can use people's names, titles, places or phrases as well as single words. Provide four options, mark the intended odd one out and add a hint that explains what connects the other three.
How do players join?
Start a session and share its link or QR code. Players open it in their browser, enter a name and join you in the lobby. They don't need an account or an app. The joining guide covers team selection and what guests see next.
Can I use my own questions?
Yes. Use Neegma's ready-made content or create a reusable set of questions in the Playground. Type your own or import a spreadsheet, then shape the set around your subject, guests or occasion. You can edit and reuse your set whenever you host.
Can AI help me create a Odd one out set?
Yes. AI generation is available to every signed-in host, including the Free plan. Describe the topic and audience, review the preview, add the batch, then edit the questions before hosting. Each successful batch uses one credit. The AI guide explains credits and how to write a useful brief.
Can I include Odd one out in a ready-made event?
Yes. Browse free and paid session templates for prepared game lineups, or build your own template with Odd one out included. A template saves your game selection, order and available settings so you can run it again with another group. The template guide explains playlists and other session flows.
What can we play alongside Odd one out?
Neegma has 15 games in its library. Try Charades for a round of acting and guessing, or browse all games to build a varied lineup. In a template session, the included games and session flow determine which game you can choose next.
Can we play in person, remotely or as a hybrid group?
Yes. Share the host screen on a TV, projector or video call, and have players join on their own devices. Neegma runs the game; your room or call carries the conversation. The screen-sharing guide covers the setup, and the large-event guide helps you plan for venue Wi-Fi and bigger audiences.
What happens if someone loses connection?
Return to the same browser tab on the same device and use Rejoin when it is offered. A new browser or device may be treated as a new player, and when someone can resume depends on the game. The reconnecting guide explains how to recover a place without resetting the whole group.
Can players share their results and keep their achievements?
Yes. After an online game finishes, players can use Share result to share or download their card. Save My Results emails the result and records an achievement, even before a player has an account. Signing up with the same email connects those saved results. Leave time to save before starting the next game.
How many people can play, and is it free?
The suggested group size is 2 to 200 players. The Free plan includes up to 10 players and 5 sessions a month, with no card required. For larger groups, compare a one-off Party Plan with a Pro subscription on pricing and choose the allowance that fits your event.

More about hosting? Visit the help center.

Ready to spot the connection?

Choose a set and host your first round.