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Villagers and Wolves. vote them out before it is too late.

Wolves are hiding among the villagers. Every round the village votes one person out. The Wolves win the moment they equal the Villagers, and Romeo and Juliet fall together.

Werewolf, without one poor friend having to narrate the whole thing and remember who was killed. Cards go straight to people's phones, the votes count themselves, and it works in a circle or on a call.

5 to 30 players·Free for up to 10 players·In the room or over a call
Round 2 · 9 alive

Your role

WOLF

Blend in. Get a villager voted out before anyone works out it is you.

Votes open when the talking stops

What actually happens

Werewolf, without the narrator headache.

Twelve people in a circle, each looking at their own phone. Three are Wolves. One is Romeo, one is Juliet. Everyone else is a Villager. Nobody knows anything except their own card.

Round one, the room debates. Five minutes of accusations later you open the vote. Everyone taps a name on their phone, you watch the tally come in, and the top-voted person is out.

Sometimes a Wolf goes down. Sometimes it is Juliet, and Romeo silently falls beside her, and the room reels. Next round starts with one fewer suspect and considerably more suspicion.

The rules

How Villagers and Wolves actually plays.

How to play

  1. 1

    The host deals secret role cards. Check your device to see whether you are a Villager or Wolf, and whether you are Romeo or Juliet.

  2. 2

    Discuss who could be a Wolf. Each surviving player votes for a suspect on their device.

  3. 3

    The host eliminates the top-voted player. If that player is Romeo or Juliet, their partner is also eliminated. Repeat with the remaining players.

How to win

Villagers win when all Wolves are eliminated. Wolves win when they equal or outnumber the remaining Villagers.

What makes it work

  • Classic social deduction

    No typed input, just pure social gameplay

  • Each player sees their secret role card on their own device

  • Vote on your device

    The host sees the tally in real time

  • Romeo & Juliet are linked

    If one falls, both fall

  • Multi-round gameplay

    Same cards, new drama each round

  • 5–12+ players

    Wolves, Villagers, and star-crossed lovers

While you host

Lead the village through the debate.

Neegma keeps the role assignments, votes and surviving players visible to the host. You decide when the discussion has reached its decision.

Choose the moment to eliminate.

The live tally shows where suspicion is landing. Let suspects respond, then use Eliminate with the displayed name to remove the leading suspect and clear votes for the next round.

Keep the role board hidden.

Roles stay hidden on the host screen until you choose Show Roles. Use Hide Roles again before sharing the screen if you inspect the assignments.

Bring the village to a close.

Watch the remaining Wolves and Villagers on the dashboard. When a side has won, reveal the roles and use the host's End game control to close the game.

Set the scene for suspicion.

In the room

Arrange a circle so players can see each speaker. Agree that eliminated players will watch quietly without helping either side.

On a video call

Ask players to use recognisable names in the call and game. Give each accused player a turn to respond before voting ends.

With a mixed group

Make sure remote players hear every defence. If you add a night phase, arrange a private way for Wolves to tell the host their choice.

Use cases

Give your gathering a mystery to solve.

Choose a group that wants time to debate, bluff and follow the story through its reveals.

  • Games nights and Halloween

    The costume is a terrible alibi.

    Gather guests in a circle and deal the village before anyone starts accusing. A confident defence matters more than a convincing costume. With seven or more players, the linked Romeo and Juliet pair adds a second mystery: an elimination can take someone unexpected with it.

    Plan a party games night
  • Team away days

    The intern accuses the director.

    Give colleagues roles that have nothing to do with their jobs, then let them argue their case. A senior title does not make someone a reliable Villager. After the final reveal, compare which arguments carried weight and who managed to redirect suspicion.

    Explore team event ideas
  • Remote games nights

    One face becomes the prime suspect.

    On a video call, invite a different player to open each discussion while everyone keeps their role card private. The live vote gives the call a clear decision point. Between eliminations, let the surviving players revisit the claims they believed in the previous round.

    Set up a virtual game

Secret roles

Two sides in one village.

Each player needs their own device for their role card and vote. The game uses individual roles rather than session teams.

Villagers

Find every Wolf.

Listen to accusations and defences, then vote for a suspect. The village wins when all Wolves have been eliminated.

Best for

comparing stories and persuading the group.

Wolves

Keep your side alive.

Wolves can see who the other Wolves are. Deflect suspicion and survive until your side equals or outnumbers the remaining Villagers.

Best for

bluffing and protecting a hidden alliance.

Before you start

Villagers and Wolves questions

What do Romeo and Juliet change?
With seven or more players, two players are secretly linked. If either is eliminated, the other is eliminated too. Each keeps their Wolf or Villager allegiance, so the pair can belong to different sides.
How many Wolves are dealt?
Neegma assigns two Wolves with five to eight players and three with nine or more. Roles stay the same between votes; eliminated players leave the discussion and voting.
Do we need to run a night phase?
No. You can play through discussion and voting alone. For an optional night phase, the host asks Wolves to choose a target privately, and that player taps the elimination button on their device.
Can we deal fresh roles for a rematch?
Yes. Re-Deal Cards assigns new roles and clears the current votes and eliminations. Use it to start again with the group; ordinary votes keep the existing roles in place.
How do players join?
Start a session and share its link or QR code. Players open it in their browser, enter a name and join you in the lobby. They don't need an account or an app. The joining guide covers team selection and what guests see next.
Can I include Villagers and Wolves in a ready-made event?
Yes. Browse free and paid session templates for prepared game lineups, or build your own template with Villagers and Wolves included. A template saves your game selection, order and available settings so you can run it again with another group. The template guide explains playlists and other session flows.
What can we play alongside Villagers and Wolves?
Neegma has 15 games in its library. Try Trivia for a quiz about your chosen topic, or browse all games to build a varied lineup. In a template session, the included games and session flow determine which game you can choose next.
Can we play in person, remotely or as a hybrid group?
Yes. Share the host screen on a TV, projector or video call, and have players join on their own devices. Neegma runs the game; your room or call carries the conversation. The screen-sharing guide covers the setup, and the large-event guide helps you plan for venue Wi-Fi and bigger audiences.
What happens if someone loses connection?
Return to the same browser tab on the same device and use Rejoin when it is offered. A new browser or device may be treated as a new player, and when someone can resume depends on the game. The reconnecting guide explains how to recover a place without resetting the whole group.
How many people can play, and is it free?
The suggested group size is 5 to 30 players. The Free plan includes up to 10 players and 5 sessions a month, with no card required. For larger groups, compare a one-off Party Plan with a Pro subscription on pricing and choose the allowance that fits your event.

More about hosting? Visit the help center.

Gather the village. Deal the roles.

Choose a host and bring at least five players.